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Game Design Portfolio

Diablo IV - Lord of Hatred | Game Designer (World)
Look forward to playing my content when Lord of Hatred releases!

Diablo IV - Vessel of Hatred | Game Designer (World)
In addition to all my responsibilities from the base game, I was the primary designer on the Festering Dark Stronghold, Restless Canopy and Five Hills Regions, and various towns. I worked on each of these aspects from ideation to ship.

Diablo IV | Game Designer (World)
On Diablo IV's base game, I joined the team a year before launch and helped push everything open world related to the finish line. I worked on Monster, Interactive, and Activity placement and flow throughout all regions of Sanctuary. I also helped implement parts of Helltide, Strongholds, and various random events throughout the world.
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